editor/src/shaders/gui.layout
2025-08-24 16:28:45 +10:00

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layout (rgba16f, set = 0, binding = 0) uniform image2D DrawImage;
layout (set = 0, binding = 1) uniform sampler SamplerNearest;
layout (set = 1, binding = 0) uniform texture2D SpriteAtlas;
layout (push_constant) uniform Constants {
mat4 projection;
} PC;