32 lines
764 B
Bash
Executable File
32 lines
764 B
Bash
Executable File
#!/bin/bash
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set -eu
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# SHADERS
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shader_compiler="glslc"
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shader_flags="--target-spv=spv1.5 -std=460 --target-env=vulkan1.2"
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shader_out="-oassets/"
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mkdir -p build
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mkdir -p assets
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for shader in src/shaders/*.glsl; do
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base_name=$(basename -- "$shader" .glsl)
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case "$base_name" in
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*.vert) shader_stage="-fshader-stage=vert" ;;
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*.frag) shader_stage="-fshader-stage=frag" ;;
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*.tesc) shader_stage="-fshader-stage=tesc" ;;
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*.tese) shader_stage="-fshader-stage=tese" ;;
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*.geom) shader_stage="-fshader-stage=geom" ;;
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*.comp) shader_stage="-fshader-stage=comp" ;;
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*) continue ;;
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esac
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$shader_compiler $shader_flags $shader_stage $shader "${shader_out}${base_name}.spv"
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done
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/bin/bash src/VulkanRenderer/build.sh build
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/bin/bash src/dlib/build.sh build
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