fix imports for new allocator usage, include m3d
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@ -8,20 +8,24 @@
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#define M3D_IMPLEMENTATION
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#define WINDOW_NAME "Video Game"
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#define WINDOW_NAME "Video Game"
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#include "shared_types.h"
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#include "platform/platform.h"
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#include "util.h"
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#include "assets.h"
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#include "ds.h"
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#include "allocators.h"
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// ::ThirdParty::Include::Header::
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// ::ThirdParty::Include::Header::
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#include "stb/stb_sprintf.h"
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#include "stb/stb_sprintf.h"
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#include "stb/stb_image.h"
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#include "stb/stb_image.h"
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#include "xxhash/xxhash.h"
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#include "xxhash/xxhash.h"
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#include "fastlz/fastlz.h"
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#include "fastlz/fastlz.h"
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#include "m3d/m3d.h"
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#include "shared_types.h"
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#include "util.h"
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#include "assets.h"
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#include "ds.h"
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#include "platform/platform.h"
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#include "allocators.h"
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#include "renderer.h"
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#include "renderer.h"
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#include "game.h"
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#include "game.h"
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@ -8,17 +8,20 @@
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#define WINDOW_NAME "Video Game"
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#define WINDOW_NAME "Video Game"
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#include "shared_types.h"
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#include "platform/platform.h"
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#include "util.h"
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#include "assets.h"
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#include "ds.h"
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#include "allocators.h"
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// ::ThirdParty::Include::Header::
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#include "stb/stb_sprintf.h"
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#include "stb/stb_sprintf.h"
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#include "stb/stb_image.h"
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#include "stb/stb_image.h"
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#include "xxhash/xxhash.h"
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#include "xxhash/xxhash.h"
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#include "fastlz/fastlz.h"
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#include "fastlz/fastlz.h"
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#include "m3d/m3d.h"
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#include "shared_types.h"
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#include "util.h"
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#include "assets.h"
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#include "ds.h"
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#include "platform/platform.h"
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#include "allocators.h"
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#include "renderer.h"
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#include "renderer.h"
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#include "game.h"
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#include "game.h"
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