fix imports for new allocator usage, include m3d

This commit is contained in:
Matthew 2025-05-19 19:55:29 +10:00
parent b6b2e87e07
commit e195fae63b
2 changed files with 19 additions and 12 deletions

View File

@ -8,20 +8,24 @@
#define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION
#define M3D_IMPLEMENTATION
#define WINDOW_NAME "Video Game" #define WINDOW_NAME "Video Game"
#include "shared_types.h"
#include "platform/platform.h"
#include "util.h"
#include "assets.h"
#include "ds.h"
#include "allocators.h"
// ::ThirdParty::Include::Header:: // ::ThirdParty::Include::Header::
#include "stb/stb_sprintf.h" #include "stb/stb_sprintf.h"
#include "stb/stb_image.h" #include "stb/stb_image.h"
#include "xxhash/xxhash.h" #include "xxhash/xxhash.h"
#include "fastlz/fastlz.h" #include "fastlz/fastlz.h"
#include "m3d/m3d.h"
#include "shared_types.h"
#include "util.h"
#include "assets.h"
#include "ds.h"
#include "platform/platform.h"
#include "allocators.h"
#include "renderer.h" #include "renderer.h"
#include "game.h" #include "game.h"

View File

@ -8,17 +8,20 @@
#define WINDOW_NAME "Video Game" #define WINDOW_NAME "Video Game"
#include "shared_types.h"
#include "platform/platform.h"
#include "util.h"
#include "assets.h"
#include "ds.h"
#include "allocators.h"
// ::ThirdParty::Include::Header::
#include "stb/stb_sprintf.h" #include "stb/stb_sprintf.h"
#include "stb/stb_image.h" #include "stb/stb_image.h"
#include "xxhash/xxhash.h" #include "xxhash/xxhash.h"
#include "fastlz/fastlz.h" #include "fastlz/fastlz.h"
#include "m3d/m3d.h"
#include "shared_types.h"
#include "util.h"
#include "assets.h"
#include "ds.h"
#include "platform/platform.h"
#include "allocators.h"
#include "renderer.h" #include "renderer.h"
#include "game.h" #include "game.h"