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ddcdf479a2
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work on windows platform layer
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2025-03-04 23:29:35 +11:00 |
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48c7e3f86d
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started work on windows platform layer
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2025-03-03 23:40:54 +11:00 |
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b627a30675
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fixed release builds being broken due to including validation layers
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2025-03-03 21:24:32 +11:00 |
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f661493c39
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fixed up build script and improved render functions
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2025-03-03 20:55:43 +11:00 |
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3279fabb1b
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hello triangle completed
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2025-03-02 17:09:19 +11:00 |
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e04111aefb
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added render loop for a triangle shader (broken)
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2025-02-27 22:38:32 +11:00 |
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d16dbe63fa
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some work on pipeline setup, fixing up bash script
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2025-02-26 22:58:12 +11:00 |
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c700b40c86
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implemented descriptor/pipeline layout setup
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2025-02-25 21:50:55 +11:00 |
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5f235694cd
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vulkan init done, more added to the platform layer for interfacing with window
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2025-02-23 16:17:23 +11:00 |
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7bf35d0031
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first commit
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2025-02-22 19:29:11 +11:00 |
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