28 lines
536 B
C
28 lines
536 B
C
#ifdef _WIN32
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#pragma once
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#define STB_SPRINTF_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#define WINDOW_NAME "Video Game"
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#include "stb/stb_sprintf.h"
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#include "stb/stb_image.h"
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#include "xxhash/xxhash.h"
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#include "fastlz/fastlz.h"
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#include "shared_types.h"
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#include "util.h"
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#include "assets.h"
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#include "ds.h"
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#include "platform/platform.h"
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#include "allocators.h"
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#include "renderer.h"
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#include "game.h"
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int CALLBACK WinMain(HINSTANCE instance, HINSTANCE prev_instance, LPSTR cmd_line, int show_code);
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#endif // _WIN32
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