52 lines
1.1 KiB
C
52 lines
1.1 KiB
C
#ifdef _WIN32
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#include "entry_windows.h"
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#include "platform/platform.c"
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#include "ds.c"
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#include "assets.c"
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#include "util.c"
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#include "allocators.c"
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#include "renderer.c"
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#include "game.c"
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int CALLBACK WinMain(HINSTANCE instance, HINSTANCE prev_instance, LPSTR cmd_line, int show_code)
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{
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win32_instance = instance;
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#ifdef BUILD_DEBUG
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{
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AllocConsole();
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}
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#endif
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u8 *mem = (u8 *)pMemAllocZeroed(MB(32));
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Arena *arena = ArenaInitDebug(mem, MB(32), 1);
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isize renderer_mem_size = MB(16);
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isize game_mem_size = MB(16);
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rawptr renderer_mem = ArenaAlloc(arena, renderer_mem_size);
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Arena *renderer_arena = ArenaInitDebug(renderer_mem, renderer_mem_size, 2);
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rawptr game_mem = ArenaAlloc(arena, game_mem_size);
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Arena *game_arena = ArenaInitDebug(game_mem, game_mem_size, 3);
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Assert(pWindowInit(WINDOW_NAME), "Failed to initialize window");
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pGameInput *inputs = MakeArray(arena, pGameInput, 10);
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u32 i_count = 0;
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gInit(renderer_arena);
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while (!global_quit)
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{
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pWindowEventsGet();
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gRunCycle(game_arena, inputs, i_count);
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}
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gDestroy();
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}
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#endif // _WIN32
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