Gears/src/shaders/gui.frag.glsl

20 lines
380 B
GLSL

#version 460
#extension GL_GOOGLE_include_directive : require
#include "structures.layout"
#include "gui.layout"
layout (location = 0) in struct FragDataIn {
vec4 color;
vec2 uv;
} FragData;
layout (location = 0) out vec4 FragColor;
void main()
{
vec4 tex_color = texture(sampler2D(SpriteAtlas, SamplerNearest), FragData.uv);
FragColor = FragData.color;// * tex_color;
}