20 lines
380 B
GLSL
20 lines
380 B
GLSL
#version 460
|
|
|
|
#extension GL_GOOGLE_include_directive : require
|
|
|
|
#include "structures.layout"
|
|
#include "gui.layout"
|
|
|
|
layout (location = 0) in struct FragDataIn {
|
|
vec4 color;
|
|
vec2 uv;
|
|
} FragData;
|
|
|
|
layout (location = 0) out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
vec4 tex_color = texture(sampler2D(SpriteAtlas, SamplerNearest), FragData.uv);
|
|
FragColor = FragData.color;// * tex_color;
|
|
}
|