actually initialize the variable properly
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vulkan.d
4
vulkan.d
@ -390,11 +390,13 @@ struct QueueInfo
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bool single_queue;
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bool single_queue;
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}
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}
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const u8[] CONVERT_SHADER = mixin(Embed(convert_shader));
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u8[] CONVERT_SHADER;
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Vulkan
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Vulkan
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Init(PlatformHandles platform_handles, u64 permanent_mem, u64 frame_mem, string convert_shader)
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Init(PlatformHandles platform_handles, u64 permanent_mem, u64 frame_mem, string convert_shader)
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{
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{
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CONVERT_SHADER = mixin(Embed(convert_shader));
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bool success = true;
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bool success = true;
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Vulkan vk = {
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Vulkan vk = {
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