actually initialize the variable properly

This commit is contained in:
Matthew 2025-08-16 07:29:38 +10:00
parent 254a547579
commit 3a1943bfd6

View File

@ -390,11 +390,13 @@ struct QueueInfo
bool single_queue;
}
const u8[] CONVERT_SHADER = mixin(Embed(convert_shader));
u8[] CONVERT_SHADER;
Vulkan
Init(PlatformHandles platform_handles, u64 permanent_mem, u64 frame_mem, string convert_shader)
{
CONVERT_SHADER = mixin(Embed(convert_shader));
bool success = true;
Vulkan vk = {