re-add clear colors to beginrendering

This commit is contained in:
Matthew 2025-08-25 05:23:09 +10:00
parent f1607043e5
commit b1902658aa

View File

@ -435,6 +435,9 @@ struct Vulkan
BufferView a_buffer_view;
ImageView aux_image;
f32[4] color_clear;
f32[4] depth_clear;
alias queues this;
}
@ -770,6 +773,13 @@ BeginFrame(Vulkan* vk)
VkCheckA("BeginFrame failure: vkBeginCommandBuffer error", result);
}
void
SetClearColors(Vulkan* vk, f32[4] color_clear, f32[4] depth_clear)
{
vk.color_clear = color_clear;
vk.depth_clear = depth_clear;
}
void
BeginRendering(Vulkan* vk)
{
@ -782,12 +792,12 @@ BeginRendering(Vulkan* vk)
VkClearValue[2] clear_color = [
{
color: {
float32: [0.0, 0.0, 0.0, 1.0],
float32: vk.color_clear,
},
},
{
color: {
float32: [0.0, 0.0, 0.0, 0.0],
float32: vk.depth_clear,
},
},
];
@ -806,8 +816,8 @@ BeginRendering(Vulkan* vk)
height: vk.swapchain_extent.height,
},
},
//clearValueCount: cast(u32)clear_color.length,
//pClearValues: clear_color.ptr,
clearValueCount: cast(u32)clear_color.length,
pClearValues: clear_color.ptr,
};
vkCmdBeginRenderPass(vk.cmds[vk.frame_index], &pass_info, VK_SUBPASS_CONTENTS_INLINE);