re-add clear colors to beginrendering
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f1607043e5
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18
vulkan.d
18
vulkan.d
@ -435,6 +435,9 @@ struct Vulkan
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BufferView a_buffer_view;
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ImageView aux_image;
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f32[4] color_clear;
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f32[4] depth_clear;
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alias queues this;
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}
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@ -770,6 +773,13 @@ BeginFrame(Vulkan* vk)
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VkCheckA("BeginFrame failure: vkBeginCommandBuffer error", result);
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}
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void
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SetClearColors(Vulkan* vk, f32[4] color_clear, f32[4] depth_clear)
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{
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vk.color_clear = color_clear;
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vk.depth_clear = depth_clear;
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}
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void
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BeginRendering(Vulkan* vk)
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{
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@ -782,12 +792,12 @@ BeginRendering(Vulkan* vk)
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VkClearValue[2] clear_color = [
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{
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color: {
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float32: [0.0, 0.0, 0.0, 1.0],
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float32: vk.color_clear,
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},
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},
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{
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color: {
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float32: [0.0, 0.0, 0.0, 0.0],
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float32: vk.depth_clear,
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},
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},
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];
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@ -806,8 +816,8 @@ BeginRendering(Vulkan* vk)
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height: vk.swapchain_extent.height,
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},
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},
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//clearValueCount: cast(u32)clear_color.length,
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//pClearValues: clear_color.ptr,
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clearValueCount: cast(u32)clear_color.length,
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pClearValues: clear_color.ptr,
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};
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vkCmdBeginRenderPass(vk.cmds[vk.frame_index], &pass_info, VK_SUBPASS_CONTENTS_INLINE);
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