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eafd47b04e
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fix shader disassembly
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2025-08-09 16:41:07 +10:00 |
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f4a8cef602
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remove bindless descriptors, delete unused shaders
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2025-08-09 16:25:18 +10:00 |
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92980fba0d
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commit before deleting shaders
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2025-08-09 14:11:18 +10:00 |
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194149f8dd
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fix depth buffer
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2025-08-08 05:28:57 +10:00 |
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0c8aaa4b8c
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transitioned to render passes and vulkan 1.2, works but has a bug
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2025-08-07 07:25:17 +10:00 |
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8e35be5c62
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start work on migration to render passes
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2025-08-06 07:18:16 +10:00 |
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31b0bb79d4
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split renderer into game and vulkan files
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2025-08-06 04:22:03 +10:00 |
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290fa0d19d
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update readme
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2025-08-05 14:09:37 +10:00 |
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99b5c2ba70
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Update readme.md
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2025-08-04 23:32:27 -04:00 |
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4d9d64fb0f
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Update readme.md
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2025-08-04 23:30:29 -04:00 |
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ddb9165cec
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Update readme.md
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2025-08-04 23:30:13 -04:00 |
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6c73be285b
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readme
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2025-08-05 13:18:52 +10:00 |
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769e959f5a
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media
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2025-08-05 13:17:02 +10:00 |
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e922d0e681
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Update readme.md
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2025-08-04 23:12:50 -04:00 |
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42334ed6fc
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add media
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2025-08-05 13:10:06 +10:00 |
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dbf1408322
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Add readme.md
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2025-08-04 23:06:45 -04:00 |
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d4c86e7ac5
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added some basic loading model controls
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2025-08-05 12:59:20 +10:00 |
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e324e47896
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added better transparency to the pbr shader
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2025-08-04 19:06:32 +10:00 |
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0081887f19
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add alpha to shaders, fix vulkan cleanup
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2025-08-04 11:05:47 +10:00 |
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282f78baae
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fixed camera, some cleanup
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2025-08-03 16:54:46 +10:00 |
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09b57ae114
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fixed camera (using cglm for maths)
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2025-08-03 14:33:37 +10:00 |
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3d8e0b2840
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wip before restructure
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2025-08-03 12:56:33 +10:00 |
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d88413860b
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some restructuring, fix a crash
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2025-08-02 08:47:19 +10:00 |
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625b75f2c6
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change vertex layout, misc random work
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2025-07-31 08:38:10 +10:00 |
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0c8169713d
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cursor fixes, add locking/unlocking cursor
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2025-07-30 07:31:37 +10:00 |
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b24ff3cb8e
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fix camera and x11 inputs
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2025-07-29 08:34:21 +10:00 |
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d9e0325794
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update todo
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2025-07-28 08:23:43 +10:00 |
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0e0205ec6f
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remove gfm
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2025-07-28 08:23:22 +10:00 |
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516d6f9f3e
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implemented a (working) camera
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2025-07-28 08:03:09 +10:00 |
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e2c6bf1b24
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some set up for camera, work started on own vector/matrix structures
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2025-07-27 17:50:35 +10:00 |
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e429cee207
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some work on camera (wip)
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2025-07-24 07:58:12 +10:00 |
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fd03759f57
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fix rdtsc, example for rdtsc -> real time, start work on lighting
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2025-07-23 08:16:27 +10:00 |
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6c5beac00b
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add models
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2025-07-21 19:03:47 +10:00 |
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0bf6252db2
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rework asset packer, misc fixed
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2025-07-21 09:09:29 +10:00 |
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cd0dc9f99a
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yoda spins, fix crash on suboptimal swapchain
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2025-07-20 18:15:56 +10:00 |
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ba4ccad085
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add clean up for model transfers, add math and intrinsics libs
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2025-07-20 17:30:29 +10:00 |
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6127a0bb70
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properly fix transfer race conditions
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2025-07-20 11:46:51 +10:00 |
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f02685c6b3
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fixed bug causing material buffers to not be written correctly
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2025-07-20 10:36:07 +10:00 |
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bf34f3e6e1
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improved texture loading, added texture type conversion (not yet working properly)
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2025-07-19 20:42:53 +10:00 |
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b4ba1f491b
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basic model rendering completed
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2025-07-18 07:37:52 +10:00 |
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2dd274742d
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fix bug of not correctly setting command pool queue indices
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2025-07-18 04:41:42 +10:00 |
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c09beacd76
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remove assert
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2025-07-17 08:15:00 +10:00 |
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d737e1feb1
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added model loading
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2025-07-17 08:10:05 +10:00 |
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ad08d31f6a
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leave simd inline example for now
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2025-07-14 08:31:00 +10:00 |
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0e03058714
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starting work on being able to load assets into vulkan
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2025-07-14 08:29:22 +10:00 |
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82df45e488
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gui pipeline setup, misc vulkan work
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2025-07-13 18:27:13 +10:00 |
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b89d01984c
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fix release builds not compiling, use correct function to check if asset pack exists
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2025-07-12 19:21:59 +10:00 |
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56cadf09df
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fix renderer with compute/gfx pipelines, handle window events
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2025-07-12 17:20:47 +10:00 |
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42bef67206
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triangle drawn
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2025-07-12 13:22:23 +10:00 |
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9c5ad29f78
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update dub
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2025-07-12 09:03:57 +10:00 |
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